Friday, November 26, 2010

VI. Functional Design

Definition/ Image Gallery


  • Play and/or Invent- Engage in activity for enjoyment and recreation
1-2-3-4-5
    1. Tamatown- Bandai
    2. Truck- Lego
    3. Play-Doh- Hasbro
    4. Transformers- Hasbro
    5. Tonka Ricochet- Hasbro

    1. Visual Texture- Texture of a surface that can be felt by visual information
    1-2-3-4-5
      1. The watchers- Lynn Chadwick
      2. Blue Diamond- Jeff Koons
      3. The Giant- Michelangelo Pistoletto
      4. Saw, Sawing- Claes Oldenburg
      5. Malastra- Constantin Brancusi

      1. Color- Visual attribute of things that results from the light they emit, transmit, or reflect
      1-2-3-4-5
        1. Variant- Brian Jungen
        2. Splotch no.3- So LeWitt
        3. Unknown- Jean Tinguely
        4. Morning Flight- Gerald Gladstone
        5. Rainbow Picket- Judy Chicago


        1. Textural Animation- Visual texture of an object that gives life to an object
        1-2-3-4-5
          1. Explosion- Yayoi Kusama
          2. One Meter Tornado Interior- Jene Highstein
          3. Splash- Dennis Oppenheim
          4. Penetrables- Jesus Soto 
          5. Torn Notebook- Clases Oldenburg


        • Characteristic Textures- Texture that helps define an object
        1-2-3-4-5
          1. Kwigwis Sea Eagle Mask- Simon Dick
          2. Someone- Do Ho Suh
          3. Big Wings Flyer- Magdalena Abakanowicz
          4. Trees- Toni Putnam
          5. Blueberry Pies I an II- Clases Oldenburg

          1. Contradictory Textures- Texture asserting the contrary or opposite quality of surface
          1-2-3-4-5
            1. Seoul Home- Do Ho Suh
            2. Vim- KenPrice
            3. Cheese plants- Noel Blakeman
            4. Inside Out- Ken Price
            5. Floor Cake- Clases Oldenburg

          Research

          • Decide if you will make a toy, game or invention
            • I will make a toy
          • What is the activity?
            • Activity involving my toy is a solving a maze by turning my toy around
          • Who is your target client?
            • My target client is anyone who enjoys playing a maze, that are age 8 or above
          • Define toy, game or invention and then research and define your definition and the action caused by your toy, game or invention. In essence consider the intention of your design, i.e. entertain, distract, escape, irritate, or teach, save time etc. What do you want it to do? What are the benefits? Are they an examples on the market?
            • Toy is an artifact designed to be played with. The intention of my toy is to enlarge the knowledge of anyone who plays it. By playing a maze, individuals will learn the way to understand the space. I want people who plays my toy to enjoy playing it.
          • Find images of similar toys, game or inventions. Compile images of games toys or inventions that you like and why you like them

          I like them because they are enjoyable at the same time I can enhance my understanding of space




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